Who would have thought twenty years ago that there are going to be game encyclopedias solely dedicated to covering the aspects of only one game universe. Games like Final Fantasy or Metal Gear Solid are so complex, that players might require extensive information in order to properly understand the game universe. Such knowledge bases are even downloadable on the Internet and through the PlayStation Store. They basically include everything that you may want to know, including history, character bios, and artwork among other things. Such encyclopedias also aim to explain the storyline in an in-depth way. This proves that games are getting more and more complex, and I wonder how complex will games be in the future. When it comes to recently released computer games, you can see an emerging trend that games are becoming very expensive to develop and are usually very complicated. However, do games need to have this complexity to be attractive? For example, Mount & Blade is a very simple game that revolves around fighting on horseback. Ragdoll Masters, on the other hand, revolves around fighting against ragdoll characters. What those two games have in common is that they are quite simple, but they have a large player base. Those players who enjoy such games appreciate the core design elements of these game and do not need extras such as long cutscenes, a lot of spoken dialogue, or amazing graphics. They believe that what is important is to have a good idea for a game and that often simplicity is the key.
Perfect Games
Posted September 16th 2013 at 8:45 am by Uphoria Studios
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